Best Team Comps by Element

Use this page to compare element-based lineups, understand what each team is trying to do, and decide which roster lane is easiest for your account to commit to first.

How to Use This Page

  • Pick one element and invest in a single main DPS first.
  • Use supports that boost burst uptime, crit pressure, or survivability for that same element.
  • If your team has no healer, treat positioning and dodge timing as part of your core rotation.

Next Step

After choosing a lineup here, follow the setup workflow in Party Setup Tips to finalize your roster logic.

Choosing Your First Team

If your account is still narrow, pick the lineup that asks for the fewest contested resources and the clearest main DPS. The best launch comp is often the one you can finish and pilot consistently, not the one with the flashiest ceiling.

Holy Team

Lineup: King (Staff) / Elaine (Staff) / Mannie (Staff) / Dredrin (Rapier)

King (Staff) Elaine (Staff) Mannie (Staff) Dredrin (Rapier)

Built around King's Bloom effect, with stacked buffs for burst pressure and faster skill cycling. Healing is limited, so this comp rewards clean mechanics and low damage taken.

Earth Team

Lineup: Diane (Axe) / Elaine (Grimoire) / King (Wand) / Tioreh (Staff)

Diane (Axe) Elaine (Grimoire) King (Wand) Tioreh (Staff)

A stable frontline setup with Diane as core DPS. The other three slots provide mixed offense and defense support, making this one of the safer early progression builds.

Wind Team

Lineup: Elaine (Wand) / Tristan (Longsword) / Howzer (Gauntlets) / Hendrickson (Longsword)

Elaine (Wand) Tristan (Longsword) Howzer (Gauntlets) Hendrickson (Longsword)

Crit-focused damage routing: apply burst and crit-resistance pressure, then swap into Elaine for high-frequency critical hits. Strong output, but weaker sustain.

Lightning Team

Lineup: Drake (Greatsword) / Gilthunder (Longsword) / Elaine (Staff) / Hendrickson (Longsword)

Drake (Greatsword) Gilthunder (Longsword) Elaine (Staff) Hendrickson (Longsword)

Prioritizes burst extension and cooldown manipulation for heavy single-hit windows. Best used as a hit-and-run style that punishes enemy openings.

Darkness Team

Lineup: Meliodas (Axe) / Tristan (Dual Swords) / Tioreh (Grimoire) / Bug (Grimoire)

Meliodas (Axe) Tristan (Dual Swords) Tioreh (Grimoire) Bug (Grimoire)

Sequence-driven setup: trigger another elemental burst first, convert to Darkness, then unload with Meliodas. High payoff when rotation timing is clean.

Fire Team

Lineup: Slater (Greatsword) / Tristan (Dual Swords) / Tioreh (Grimoire) / Guila (Sword and Shield)

Slater (Greatsword) Tristan (Dual Swords) Tioreh (Grimoire) Guila (Sword and Shield)

Easy-to-build F2P-leaning composition. Rotate all four members consistently to keep debuffs and shielding active; Guila's slot can be flexed to another shield support.

Cold Team

Lineup: Mannie (Longsword) / Jericho (Dual Swords) / King (Grimoire) / Elaine (Staff)

Mannie (Longsword) Jericho (Dual Swords) King (Grimoire) Elaine (Staff)

A balanced damage profile with Mannie + Jericho as the attack core and double-support utility behind them. Solid baseline output, but fewer element-specific amplifiers.

What Usually Matters More Than Tier

  • How easy the lineup is to finish on your account
  • Whether the main DPS feels good with your preferred weapon and controls
  • How stable the support rotation is in real combat
  • Whether your current gear path already favors that team

Character Pages to Read First

If you are deciding which carry to commit to, open Diane, King, Tristan, and Tioreh before locking your team. Those pages now hold the clearest role notes and follow-up links.